Sphere Subdivision

Sphere Subdivision

Specifies the number of sub-divisions to be used when approximating a sphere usi ng polygons. This item is active only when the rendering method used is the [OpenGL] mode. This is becaus e in the shared mode, a sphere is displayed using the sphere primitive and hence, there is no need to sp ecify the number of sub- divisions. On the other hand, in the OpenGL mode, a sphere is approximated usin g polygons and then displayed. This parameter is used to control the degree of approximation. The rendering method can be changed using [View Editor].


Sphere Subdivision - specifies the number of polygons to be used to approximate a sphere. The larger this value, the more the number of surfaces and the smoother the display. However, if the number of surfaces is large and the number of spheres to be approximated are many, then the load on th e system is also very high. It is necessary to exercise some caution in such a case.

Reset - restores Sphere Subdivision to its default (original) value.



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