This time click "Bounce" button and
next click "Play" button.
Particle will be frying over and return to the first position that will display in the window.
Shall we stop the animation by clicking "Stop" button.
These operation is same as Animator2D.
Try to change viewpoint by using mouse operation.
Click "Play" button.
Same as a little while ago, particle will be frying over and return to the first position that will display in the window, but
view position is changing.
Let's try to stop the animation by clicking "Stop" button.
Finally, exit to animator3D by clicking menubar "Exit Animator3D"
Shall we convert the created animation by using Animator3D to a AVI file format.
Click menubar "File->animator3D"
Animator3D will start-up.
Click "load Animator3D file" button.
Common filedialog will appear, then select mavs6.0\data\anim3d\particle.gfa file.
Click menubar "Animator2D".
Animator2D will start-up.
Click "Control->Auto shot" menu of Animator2D. The auto shot mode will be turn on.
Let's try to click "Play" button of Animator3D. Animator2D will record all frames of Animator3D.
Click "Control->Auto shot" menu of Animator2D. The auto shot mode will be turn off.
You can confirm all frames were recorded by clicking "Play" button of Animator2D.
Try to convert AVI file by clicking "File->Export" menu of Animator2D.
Try to change cameras viewpoint by using mouse operation.
Create changing viewpoint animation by repeating operation No.8 to No.12.
Like this way, Animator3D can modify changing viewpoint animation, after create frames.
Finally, exit to animator3D by clicking menubar "Exit Animator3D"
Note
Exported AVI,MPEG1 or MPEG2 files by using Animator2D, which can't edit or play those file format.