Animator 3D Menu


Animator 3D Full Menu

File

New
is reset all.
Load Aniamtor3D file... Load Aniamtor3D file...
Read Aniamtor3D file (GFA file). File extention is .gfa.
Save Aniamtor3D file... Save Aniamtor3D file...
Save Aniamtor3D file(GFA file). File extention is .gfa.
Animater2D
Start-up Animetor2D. When you create animation using animetor3D, you can convert to movie file.
Recent Animator3D File List
MicroAVS register files recently be used. Number of register file is 10.
Exit
displays Confirm Exit Dialog, then to Exit Animator3D.

Display

Tool bar
Tool bar on/off toggle.
Status bar
status bar on/off toggle.
Separate Window Separate Window
This performs the function of attaching and detaching the window in which the frame is displayed. This button becomes in the detached state. Further, the detached screen becomes an independent window and can be moved and resized freely. After detaching, the size of the window is the same as that of the frame.
Camera editor Camera Editor
Start-up camera editor. In this dialogbox of camera editor, you can specify the screen size, rotation and translation of camera.
Edit Edit
Switch to Edit mode.
Edit mode has: a 1 shot button, a Auto shot button, a slider of Current Frame No. and a Delete Current Frame button.
Current Frame
Controls current frame.

Current Frame
Current Frame: k / n .
Where k is current frame number, n is total number of frames.

Control

1 shot 1 shot
1 shot is like a camera. it records one frame from Object/Image Window, when 1 shot Button or 1 shot Menu Item.
Auto shot Auto shot
Auto shot is like a video camera. it is On/Off toggle. the On mode makes change the button color to red and the menu item to Auto shot (active). When on, it records automatically by Object/Image Window is updated.
Delete Current Frame Delete Current Frame
Deletes Current Frame.
Play Play
Play a animation, acoording to Cycle. To stop is Stop Button is pushed.
Stop Stop
Playis stopped.
Top of frame Top of frame
Sets Top of frame(1st frame) into Current Frame.
End of frame End of frame
Sets End of frame into Current Frame.
Forward one frame Forward one frame
increments the frame count.
Backward one frame Backward one frame
decrements the frame count.
Cycle
Selects Play Mode( Normal/ Cycle/ Bounce).
Normal
Sets Normal mode, the frame count is stopped when it reaches the end.
Cycle Cycle
Sets Cycle mode, the frame count is reset to the start when it reaches the end. and the play continues endlessly as long as stopped.
Bounce Bounce
Sets Bounce Mode, When count reaches the end, the direction of the play reverses and play begins to decrement the frame count. When frame count reaches the beginning, the play again reverses and play begins to increment the frame count. The play continues in this way as long as is stopped.
Play Speed
Play Speed
Controls Play Speed (from 1 to 10). 1 is slower, 10 is faster.

Help

How To Use
starts the Animator3D Online Help.

About camera rotation and translation, magnify and reduce using a mouse.

Translation ----- Keeping the right mouse button pressed, move the mouse in the dire ction required.
Rotation ----- Keeping the left mouse button pressed, move the mouse in the directio n of rotation.
Magnify ----- Keeping [Shift]+left mouse button pressed, move the mouse upwards.
Reduce ----- Keeping [Shift]+left mouse button pressed, move the mouse down wards.

When you reset object position, click the reset button of camera editor.





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