Animator 2D Plus Menu


Animator 2D Plus Full Menu

File

New
is reset all.
Load Animator2D file... Load Aniamtor2D file...
it can read an MAF and 2.0 file. It takes some time to convert a MAF file. During this conversion, Animator 2D plus shows percetage onto status bar.
Save Animator2D file... Save Animator2D file...
Saves an Animator 2D Project. After the Save dialog is displayed, input the project name of the Animator 2D Project and the save folder name in such a way so as to append it to the folder that has been selected. and push the save button, then it create the folder using project name under the save folder name and save the Animator 2D Project.
initial project name is anim2d.
Export
Converts to a AVI or Mpeg file from current Animator2D files. then it saves a file. This version support AVI, MPEG1/MPEG2 format.
Options...
Allows settings in the form of options during the creation of an Animator 2D project. The meaning of each checkbox inside the options dialog is as follows.
Sound
Sound is added to the applet. This sound corresponds to all the *.au files in th e <the folder in which MicroAVS is installed>\runtime\animator\audio.Files can be added or changed free ly.
Background image
Adds a background image in the form of an HTML file.The image is given by <the folder in which MicroAVS is installed>\runtime\animator\images\bg.gif. This can be changed freely.
Exit
displays Confirm Exit Dialog, then to Exit Animator2D.

Display

Tool bar
Tool bar on/off toggle.
Status bar
status bar on/off toggle.
Separate Window Separate Window
This performs the function of attaching and detaching the window in which the frame is displayed. This button becomes in the detached state. Further, the detached screen becomes an independent window and can be moved and resized freely. After detaching, the size of the window is the same as that of the frame.
Preview Preview
The browser is started up to preview an Animator 2D applet. Sound is not used in this case.
Edit Edit
Switch to Edit mode.
Edit mode has: a 1 shot button, a Auto shot button, a slider of Current Frame No. and a Delete Current Frame button.
Current Frame
Controls current frame.

Current Frame
Current Frame: k / n .
Where k is current frame number, n is total number of frames.

Control

1 shot 1 shot
1 shot is like a camera. it records one frame from Object/Image Window, when 1 shot Button or 1 shot Menu Item.
Auto shot Auto shot
Auto shot is like a video camera. it is On/Off toggle. the On mode makes change the button color to red and the menu item to Auto shot (active). When on, it records automatically by Object/Image Window is updated.
Delete Current Frame Delete Current Frame
Deletes Current Frame.
Play Play
Play a animation, acoording to Cycle. To stop is Stop Button is pushed.
Stop Stop
Playis stopped.
Top of frame Top of frame
Sets Top of frame(1st frame) into Current Frame.
End of frame End of frame
Sets End of frame into Current Frame.
Forward one frame Forward one frame
increments the frame count.
Backward one frame Backward one frame
decrements the frame count.
Cycle
Selects Play Mode( Normal/ Cycle/ Bounce).
Normal
Sets Normal mode, the frame count is stopped when it reaches the end.
Cycle Cycle
Sets Cycle mode, the frame count is reset to the start when it reaches the end. and the play continues endlessly as long as stopped.
Bounce Bounce
Sets Bounce Mode, When count reaches the end, the direction of the play reverses and play begins to decrement the frame count. When frame count reaches the beginning, the play again reverses and play begins to increment the frame count. The play continues in this way as long as is stopped.
Play Speed
Play Speed
Controls Play Speed (from 1 to 10). 1 is slower, 10 is faster.

Help

How To Use
starts the Animator2D Online Help.




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