Sphere Subdivision
Sphere Subdivision
Specifies the number of sub-divisions to be used when approximating a sphere usi
ng polygons. This item is
active only when the rendering method used is the [OpenGL] mode. This is becaus
e in the shared mode, a
sphere is displayed using the sphere primitive and hence, there is no need to sp
ecify the number of sub-
divisions. On the other hand, in the OpenGL mode, a sphere is approximated usin
g polygons and then
displayed. This parameter is used to control the degree of approximation. The
rendering method can be
changed using [View Editor].
Sphere Subdivision
- specifies the number of polygons to be used to approximate
a sphere. The larger this
value, the more the number of surfaces and the smoother the display. However, if
the number of surfaces is
large and the number of spheres to be approximated are many, then the load on th
e system is also very
high. It is necessary to exercise some caution in such a case.
Reset
- restores Sphere Subdivision to its default (original) value.
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