Textured Birds eye view

Textured Birds eye view


Overview
A birds eye view with a bumpy surface based on the data values is generated on a slice plane defined by the cells. Further, it is possible to paste image data onto the birds eye view.


Parameters

Visible
Turns on and off the display of the textured birds eye view.

Reset
Resets all parameters to their original values.

Save MVG
Saves the visualization results in an MVG file.

Help
Displays help.

downsize_level
Adjusts data precision based on sampling. The data has the precision of the original data when this value is 1 and precision decreases as the value increases.

Select Data
Adds height to the surface based on the value of the data selected.

Select Axis
Defines the orientation of the slice plane.

I - I direction (X axis direction in the case of an orthogonal lattice)

J - J direction (Y axis direction in the case of an orthogonal lattice)

K - K direction (Z axis direction in the case of an orthogonal lattice)

plane
Sets the position of the slice plane along the axis specified.

height
Sets the scale for height in the birds eye view.

offset
Moves the position of the birds eye view up or down.

Read_Texture_Data
Specifies the image file to be pasted as texture on the birds eye view. The image file has to be a MicroAVS Image data (AVS Image) file.

display_texture
Turns on/off the texture display.

switch_uv
Switches the vertical and horizontal directions of texture.

flip_u
Inverts the data in the horizontal direction in order.

flip_v
Inverts the data in the vertical direction in order.

u_scale
Defines the scale values in the horizontal direction.

v_scale
Defines the scale values in the vertical direction.

u_shift
Moves the texture in the horizontal direction.

v_shift
Moves the texture in the vertical direction.



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