Properties Editor

Properties Editor


Reset - restores all the parameters to their original values.

Help - displays help for Specify Color and Material.

Select Method for Color - selects the method to be used to specify the color of the currently selected object.

Slider

Palette

Inherit - all the attributes related to color and material are inherited from th e parent object.

Ambient - specifies the amount of ambient light reflected by the object. The larger this value, the greater is the amount of light reflected and the object also appears brighter.

Diffuse - denotes light other than ambient light and specifies the amount to be uniformly reflected in each direction. The larger the value, the brighter the appearance of the object.

Specular - this refers to light reflected by shining surfaces such as a mi rror. Specifies the brightness of the highlight resulting from such reflection. The greater this value, the bright er the highlight.

Specular Gloss - specifies the size of the highlight due to specular r eflection. The greater this value, the smaller and sharper the highlight.

Transparency -Specifies the transparency of the light. The smaller this value, the greater is the transparency.

Specular Color Editor - If this is turned on, a menu appears for defining the color of specular light. There are two ways to define color: one, by using sliders to specify the red, green an d blue color components and the other, by using a 64-color palette. However, this button is inactive if the value of [Specular] is less than 0.

* Highlight
When light strikes a shining surface, one portion appears to be brighter than th e rest. This portion is referred to as a highlight.

Close - closes the menu panel.



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